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Dolphin 5.0 memory card problem transer okld saves
Dolphin 5.0 memory card problem transer okld saves













dolphin 5.0 memory card problem transer okld saves dolphin 5.0 memory card problem transer okld saves

For these cases and any other exceptions, Dolphin had instituted a simple backup. It would just check for what region of the Wii Menu was installed to the currently selected NAND and use that. When there was no Wii Menu installed to the current Wii NAND, it would fallback to PAL for Wii titles and NTSC for GameCube titles. Why? The answer was right in the code! // TODO: Right now GC homebrew boots in NTSC and Wii homebrew in PAL. This is intentional so that Wii homebrew can boot in both 50Hz and 60Hz, without forcing all GC homebrew to 50Hz. In the future, it probably makes sense to add a Region setting for homebrew somewhere in the emulator config. We prominently mentioned the Legend of Zelda: Ocarina of Time randomizers when talking about Dolphin's JIT behaviors and making the games more playable. While their GameID seems to imply it's for NTSC consoles, they actually use the same region free flag that multi-region channels use. Dolphin 5.0 memory card problem transfer old saves free#ĭolphin 5.0 memory card problem transfer old saves free#.Dolphin 5.0 memory card problem transfer old saves code#.















Dolphin 5.0 memory card problem transer okld saves